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Sorry for all the questions I'm just trying to understand the system, As there is only so much you can attempt to learn from looking in the assemblies If The not all the datatypes all moddable why does the diagnostics show the game "Loading plugin files for database of type XYZ" for all 161 Datatypes.
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> New Datatypes still in dev (will be deployed in the next or an ulterior update), moddable or not > Current Datatypes but not moddable (and maybe never) > Current Datatypes but not moddable (for the moment)
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To move the unlock of strategics just make a new tech definition (or pick an existing one) on the tech you want to move it too and then just replace the technological prerequisite in empire improvements with it. It unlocks it with it's simulation Descriptor (No Hard coding here) found in "Public\Simulation\SimulationDescriptors.xml" In "Public\Simulation\EmpireImprovements.xml" it defines the techs that unlock each strategic resource (Quadrinix shown below) Distributed Energy is tied to Orichalcix (TechnologyStrategicDeposit6) & Hazardous Mining Facility Is tied to Quadrinix (TechnologyStrategicDeposit6)īut Instead of redefining the improvements / specializations or moving the TechnologyStrategicDeposit5/6 techs why not just change the Technology Prerequisite for the resources themselves ?
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